/************************************************************************* ** SVGCharHandler.cpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2024 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #include "SVGCharHandler.hpp" #include "utility.hpp" #include "SVGElement.hpp" using namespace std; void SVGCharHandler::setInitialContextNode (SVGElement *node) { resetContextNode(); _initialContextNode = node; } /** Changes the context element. All following nodes will be appended to this node. * @param[in] node the new context node * @return bare pointer to the new context node or 0 if context hasn't changed */ SVGElement* SVGCharHandler::pushContextNode (unique_ptr node) { if (node && (_contextNodeStack.empty() || node.get() != _contextNodeStack.top())) { SVGElement *nodeptr = node.get(); contextNode()->append(std::move(node)); _contextNodeStack.push(nodeptr); return nodeptr; } return nullptr; } void SVGCharHandler::popContextNode () { if (!_contextNodeStack.empty()) _contextNodeStack.pop(); } /** Resets the context node to the initial element node. */ void SVGCharHandler::resetContextNode () { while (!_contextNodeStack.empty()) _contextNodeStack.pop(); } /** Creates and returns a new SVG text element. * @param[in] x current x coordinate * @param[in] y current y coordinate */ unique_ptr SVGCharTextHandler::createTextNode (double x, double y) const { const Font *font = _font.get(); if (!font) return nullptr; auto textNode = util::make_unique("text"); if (_selectFontByClass) textNode->addAttribute("class", string("f")+XMLString(_fontnum)); else { textNode->addAttribute("font-family", font->name()); textNode->addAttribute("font-size", font->scaledSize()); textNode->setFillColor(font->color()); } if (_vertical) { textNode->addAttribute("writing-mode", "tb"); // align glyphs designed for horizontal layout properly if (auto pf = font_cast(font)) { if (!pf->getMetrics()->verticalLayout()) { // alphabetic text designed for horizontal layout? x += pf->scaledAscent()/2.5; // move vertical baseline to the right by strikethrough offset textNode->addAttribute("glyph-orientation-vertical", 90); // ensure rotation } } } textNode->addAttribute("x", x); textNode->addAttribute("y", y); if (!_matrix->isIdentity()) textNode->addAttribute("transform", _matrix->toSVG()); return textNode; }