/************************************************************************* ** PSPattern.hpp ** ** ** ** This file is part of dvisvgm -- a fast DVI to SVG converter ** ** Copyright (C) 2005-2024 Martin Gieseking ** ** ** ** This program is free software; you can redistribute it and/or ** ** modify it under the terms of the GNU General Public License as ** ** published by the Free Software Foundation; either version 3 of ** ** the License, or (at your option) any later version. ** ** ** ** This program is distributed in the hope that it will be useful, but ** ** WITHOUT ANY WARRANTY; without even the implied warranty of ** ** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ** ** GNU General Public License for more details. ** ** ** ** You should have received a copy of the GNU General Public License ** ** along with this program; if not, see . ** *************************************************************************/ #ifndef PSPATTERN_HPP #define PSPATTERN_HPP #include #include #include #include "BoundingBox.hpp" #include "Color.hpp" #include "Matrix.hpp" #include "XMLNode.hpp" class SpecialActions; class SVGTree; class XMLElement; class PSPattern { public: virtual ~PSPattern () =default; virtual int psID () const {return _id;} virtual std::string svgID () const; virtual void apply (SpecialActions &actions); virtual void setColor (Color color) {} virtual bool tiled () const =0; protected: explicit PSPattern (int id) : _id(id) {} virtual std::unique_ptr createPatternNode () const =0; private: int _id; ///< PostSCript ID of this pattern }; class PSTilingPattern : public PSPattern { public: virtual XMLElement* getContainerNode () {return _groupNode.get();} void apply (SpecialActions &actions) override; bool tiled () const override {return true;} protected: PSTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep); std::unique_ptr createPatternNode () const override; virtual std::unique_ptr createClipNode () const; virtual std::unique_ptr createGroupNode () const; virtual XMLElement* getGroupNode () const {return _groupNodePtr;} virtual void setGroupNode (std::unique_ptr node); private: BoundingBox _bbox; ///< bounding box of the tile graphics Matrix _matrix; ///< tile transformation double _xstep, _ystep; ///< horizontal and vertical distance between neighboured tiles mutable std::unique_ptr _groupNode; ///< group containing the drawing elements XMLElement *_groupNodePtr; ///< keeps a pointer to the group node even after moving _groupNode to the SVGTree }; class PSColoredTilingPattern final : public PSTilingPattern { public: PSColoredTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep); }; class PSUncoloredTilingPattern final : public PSTilingPattern { public: PSUncoloredTilingPattern (int id, BoundingBox &bbox, Matrix &matrix, double xstep, double ystep); std::string svgID () const override; void setColor (Color color) override {_currentColor = color;} void apply (SpecialActions &actions) override; protected: std::unique_ptr createClipNode () const override; private: std::set _colors; ///< colors this pattern has already been drawn with Color _currentColor; ///< current color to be applied bool _applied; ///< has pattern with current group node already been applied to the SVG tree? }; #endif