# POV-Ray 3.1 language definition file # # Author: Christian Perle # Mail: perle@itm.tu-clausthal.de # Date: 15.11.2002 # (01.03.03) Format updated by André Simon # ------------------------------------------ # This file is a part of highlight, a free source code converter released under the GPL. # # The file is used to describe keywords and special symbols of programming languages. # See README in the highlight directory for details. # # New definition files for future releases of highlight are always appreciated ;) # # ---------- # andre.simon1@gmx.de # http:/www.andre-simon.de/ $DESCRIPTION=POV-Ray $KEYWORDS(kwa)=bicubic_patch blob box camera cone cubic cylinder difference disc height_field intersection julia_fractal lathe light_source merge mesh object plane poly polygon prism quadric quartic smooth_triangle sor sphere superellipsoid text torus triangle union $KEYWORDS(kwb)=aa_level aa_threshold abs acos acosh adaptive adc_bailout agate agate_turb all alpha ambient ambient_light angle aperture arc_angle area_light asc asin asinh assumed_gamma atan atan2 atanh atmosphere atmospheric_attenuation attenuating average background black_hole blue blur_samples bounded_by box_mapping bozo break brick brick_size brightness brilliance bumps bumpy1 bumpy2 bumpy3 bump_map bump_size case caustics ceil checker chr clipped_by clock color color_map colour colour_map component composite concat confidence conic_sweep constant control0 control1 cos cosh count crackle crand cube cubic_spline cylindrical_mapping debug declare default degrees dents diffuse direction distance distance_maximum div dust dust_type eccentricity else emitting end error error_bound exp exponent fade_distance fade_power falloff falloff_angle false file_exists filter finish fisheye flatness flip floor focal_point fog fog_alt fog_offset fog_type frequency gif global_settings glowing gradient granite gray_threshold green halo hexagon hf_gray_16 hierarchy hollow hypercomplex if ifdef iff image_map incidence include int interpolate inverse ior irid irid_wavelength jitter lambda leopard linear linear_spline linear_sweep location log looks_like look_at low_error_factor mandel map_type marble material_map matrix max max_intersections max_iteration max_trace_level max_value metallic min minimum_reuse mod mortar nearest_count no normal normal_map no_shadow number_of_waves octaves off offset omega omnimax on once onion open orthographic panoramic pattern1 pattern2 pattern3 perspective pgm phase phong phong_size pi pigment pigment_map planar_mapping png point_at pot pow ppm precision pwr quadratic_spline quaternion quick_color quick_colour quilted radial radians radiosity radius rainbow ramp_wave rand range reciprocal recursion_limit red reflection refraction render repeat rgb rgbf rgbft rgbt right ripples rotate roughness samples scale scallop_wave scattering seed shadowless sin sine_wave sinh sky sky_sphere slice slope_map smooth specular spherical_mapping spiral spiral1 spiral2 spotlight spotted sqr sqrt statistics str strcmp strength strlen strlwr strupr sturm substr switch sys t tan tanh test_camera_1 test_camera_2 test_camera_3 test_camera_4 texture texture_map tga thickness threshold tightness tile2 tiles track transform translate transmit triangle_wave true ttf turbulence turb_depth type u ultra_wide_angle up use_color use_colour use_index u_steps v val variance vaxis_rotate vcross vdot version vlength vnormalize volume_object volume_rendered vol_with_light vrotate v_steps warning warp water_level waves while width wood wrinkles x y yes z $STRINGDELIMITERS=" ' $SL_COMMENT=// $ML_COMMENT=/* */ $IGNORECASE=false $ESCCHAR=regex(\\\d{3}|\\x\p{XDigit}{2}|\\[ntvbrfa\\\?'"]) $SYMBOLS= ( ) [ ] { } , ; : & | < > ! = / * % + -