Classes | |
class | clan::GLFunctions |
GLFunctions. More... | |
struct | clan::MessageLog_GL |
class | clan::OpenGL |
OpenGL utility class. More... | |
struct | clan::TextureFormat_GL |
Macros | |
#define | GLFUNC |
Typedefs | |
typedef void() | clan::ProcAddress() |
Extension procedure address typedef for OpenGL. More... | |
#define glActiveShaderProgram clan::OpenGL::functions->activeShaderProgram |
#define glActiveTexture clan::OpenGL::functions->activeTexture |
#define glAttachShader clan::OpenGL::functions->attachShader |
#define glBeginConditionalRender clan::OpenGL::functions->beginConditionalRender |
#define glBeginQuery clan::OpenGL::functions->beginQuery |
#define glBeginQueryIndexed clan::OpenGL::functions->beginQueryIndexed |
#define glBeginTransformFeedback clan::OpenGL::functions->beginTransformFeedback |
#define glBindAttribLocation clan::OpenGL::functions->bindAttribLocation |
#define glBindBuffer clan::OpenGL::functions->bindBuffer |
#define glBindBufferBase clan::OpenGL::functions->bindBufferBase |
#define glBindBufferRange clan::OpenGL::functions->bindBufferRange |
#define glBindBuffersBase clan::OpenGL::functions->BindBuffersBase |
#define glBindBuffersRange clan::OpenGL::functions->BindBuffersRange |
#define glBindFragDataLocation clan::OpenGL::functions->bindFragDataLocation |
#define glBindFragDataLocationIndexed clan::OpenGL::functions->bindFragDataLocationIndexed |
#define glBindFramebuffer clan::OpenGL::functions->bindFramebuffer |
#define glBindImageTexture clan::OpenGL::functions->bindImageTexture |
#define glBindImageTextures clan::OpenGL::functions->BindImageTextures |
#define glBindProgramPipeline clan::OpenGL::functions->bindProgramPipeline |
#define glBindRenderbuffer clan::OpenGL::functions->bindRenderbuffer |
#define glBindSampler clan::OpenGL::functions->bindSampler |
#define glBindSamplers clan::OpenGL::functions->BindSamplers |
#define glBindTexture clan::OpenGL::functions->bindTexture |
#define glBindTextures clan::OpenGL::functions->BindTextures |
#define glBindTextureUnit clan::OpenGL::functions->BindTextureUnit |
#define glBindTransformFeedback clan::OpenGL::functions->bindTransformFeedback |
#define glBindVertexArray clan::OpenGL::functions->bindVertexArray |
#define glBindVertexBuffer clan::OpenGL::functions->bindVertexBuffer |
#define glBindVertexBuffers clan::OpenGL::functions->BindVertexBuffers |
#define glBlendColor clan::OpenGL::functions->blendColor |
#define glBlendEquation clan::OpenGL::functions->blendEquation |
#define glBlendEquationi clan::OpenGL::functions->blendEquationi |
#define glBlendEquationiARB clan::OpenGL::functions->blendEquationiARB |
#define glBlendEquationSeparate clan::OpenGL::functions->blendEquationSeparate |
#define glBlendEquationSeparatei clan::OpenGL::functions->blendEquationSeparatei |
#define glBlendEquationSeparateiARB clan::OpenGL::functions->blendEquationSeparateiARB |
#define glBlendFunc clan::OpenGL::functions->blendFunc |
#define glBlendFunci clan::OpenGL::functions->blendFunci |
#define glBlendFunciARB clan::OpenGL::functions->blendFunciARB |
#define glBlendFuncSeparate clan::OpenGL::functions->blendFuncSeparate |
#define glBlendFuncSeparatei clan::OpenGL::functions->blendFuncSeparatei |
#define glBlendFuncSeparateiARB clan::OpenGL::functions->blendFuncSeparateiARB |
#define glBlitFramebuffer clan::OpenGL::functions->blitFramebuffer |
#define glBlitNamedFramebuffer clan::OpenGL::functions->BlitNamedFramebuffer |
#define glBufferData clan::OpenGL::functions->bufferData |
#define glBufferStorage clan::OpenGL::functions->BufferStorage |
#define glBufferSubData clan::OpenGL::functions->bufferSubData |
#define glCheckFramebufferStatus clan::OpenGL::functions->checkFramebufferStatus |
#define glCheckNamedFramebufferStatus clan::OpenGL::functions->CheckNamedFramebufferStatus |
#define glClampColor clan::OpenGL::functions->clampColor |
#define glClear clan::OpenGL::functions->clear |
#define glClearBufferData clan::OpenGL::functions->clearBufferData |
#define glClearBufferfi clan::OpenGL::functions->clearBufferfi |
#define glClearBufferfv clan::OpenGL::functions->clearBufferfv |
#define glClearBufferiv clan::OpenGL::functions->clearBufferiv |
#define glClearBufferSubData clan::OpenGL::functions->clearBufferSubData |
#define glClearBufferuiv clan::OpenGL::functions->clearBufferuiv |
#define glClearColor clan::OpenGL::functions->clearColor |
#define glClearDepth clan::OpenGL::functions->clearDepth |
#define glClearDepthf clan::OpenGL::functions->clearDepthf |
#define glClearNamedBufferData clan::OpenGL::functions->ClearNamedBufferData |
#define glClearNamedBufferDataEXT clan::OpenGL::functions->clearNamedBufferDataEXT |
#define glClearNamedBufferSubData clan::OpenGL::functions->ClearNamedBufferSubData |
#define glClearNamedBufferSubDataEXT clan::OpenGL::functions->clearNamedBufferSubDataEXT |
#define glClearNamedFramebufferfi clan::OpenGL::functions->ClearNamedFramebufferfi |
#define glClearNamedFramebufferfv clan::OpenGL::functions->ClearNamedFramebufferfv |
#define glClearNamedFramebufferiv clan::OpenGL::functions->ClearNamedFramebufferiv |
#define glClearNamedFramebufferuiv clan::OpenGL::functions->ClearNamedFramebufferuiv |
#define glClearStencil clan::OpenGL::functions->clearStencil |
#define glClearTexImage clan::OpenGL::functions->ClearTexImage |
#define glClearTexSubImage clan::OpenGL::functions->ClearTexSubImage |
#define glClientActiveTexture clan::OpenGL::functions->clientActiveTexture |
#define glClientWaitSync clan::OpenGL::functions->clientWaitSync |
#define glClipControl clan::OpenGL::functions->ClipControl |
#define glColorMask clan::OpenGL::functions->colorMask |
#define glColorMaski clan::OpenGL::functions->colorMaski |
#define glColorP3ui clan::OpenGL::functions->colorP3ui |
#define glColorP3uiv clan::OpenGL::functions->colorP3uiv |
#define glColorP4ui clan::OpenGL::functions->colorP4ui |
#define glColorP4uiv clan::OpenGL::functions->colorP4uiv |
#define glCompileShader clan::OpenGL::functions->compileShader |
#define glCompileShaderIncludeARB clan::OpenGL::functions->compileShaderIncludeARB |
#define glCompressedTexImage1D clan::OpenGL::functions->compressedTexImage1D |
#define glCompressedTexImage2D clan::OpenGL::functions->compressedTexImage2D |
#define glCompressedTexImage3D clan::OpenGL::functions->compressedTexImage3D |
#define glCompressedTexSubImage1D clan::OpenGL::functions->compressedTexSubImage1D |
#define glCompressedTexSubImage2D clan::OpenGL::functions->compressedTexSubImage2D |
#define glCompressedTexSubImage3D clan::OpenGL::functions->compressedTexSubImage3D |
#define glCompressedTextureSubImage1D clan::OpenGL::functions->CompressedTextureSubImage1D |
#define glCompressedTextureSubImage2D clan::OpenGL::functions->CompressedTextureSubImage2D |
#define glCompressedTextureSubImage3D clan::OpenGL::functions->CompressedTextureSubImage3D |
#define glCopyBufferSubData clan::OpenGL::functions->copyBufferSubData |
#define glCopyImageSubData clan::OpenGL::functions->copyImageSubData |
#define glCopyNamedBufferSubData clan::OpenGL::functions->CopyNamedBufferSubData |
#define glCopyTexImage1D clan::OpenGL::functions->copyTexImage1D |
#define glCopyTexImage2D clan::OpenGL::functions->copyTexImage2D |
#define glCopyTexSubImage1D clan::OpenGL::functions->copyTexSubImage1D |
#define glCopyTexSubImage2D clan::OpenGL::functions->copyTexSubImage2D |
#define glCopyTexSubImage3D clan::OpenGL::functions->copyTexSubImage3D |
#define glCopyTextureSubImage1D clan::OpenGL::functions->CopyTextureSubImage1D |
#define glCopyTextureSubImage2D clan::OpenGL::functions->CopyTextureSubImage2D |
#define glCopyTextureSubImage3D clan::OpenGL::functions->CopyTextureSubImage3D |
#define glCreateBuffers clan::OpenGL::functions->CreateBuffers |
#define glCreateFramebuffers clan::OpenGL::functions->CreateFramebuffers |
#define glCreateProgram clan::OpenGL::functions->createProgram |
#define glCreateProgramPipelines clan::OpenGL::functions->CreateProgramPipelines |
#define glCreateQueries clan::OpenGL::functions->CreateQueries |
#define glCreateRenderbuffers clan::OpenGL::functions->CreateRenderbuffers |
#define glCreateSamplers clan::OpenGL::functions->CreateSamplers |
#define glCreateShader clan::OpenGL::functions->createShader |
#define glCreateShaderProgramv clan::OpenGL::functions->createShaderProgramv |
#define glCreateSyncFromCLeventARB clan::OpenGL::functions->createSyncFromCLeventARB |
#define glCreateTextures clan::OpenGL::functions->CreateTextures |
#define glCreateTransformFeedbacks clan::OpenGL::functions->CreateTransformFeedbacks |
#define glCreateVertexArrays clan::OpenGL::functions->CreateVertexArrays |
#define glCullFace clan::OpenGL::functions->cullFace |
#define glDebugMessageCallback clan::OpenGL::functions->debugMessageCallback |
#define glDebugMessageCallbackARB clan::OpenGL::functions->debugMessageCallbackARB |
#define glDebugMessageControl clan::OpenGL::functions->debugMessageControl |
#define glDebugMessageControlARB clan::OpenGL::functions->debugMessageControlARB |
#define glDebugMessageInsert clan::OpenGL::functions->debugMessageInsert |
#define glDebugMessageInsertARB clan::OpenGL::functions->debugMessageInsertARB |
#define glDeleteBuffers clan::OpenGL::functions->deleteBuffers |
#define glDeleteFramebuffers clan::OpenGL::functions->deleteFramebuffers |
#define glDeleteNamedStringARB clan::OpenGL::functions->deleteNamedStringARB |
#define glDeleteProgram clan::OpenGL::functions->deleteProgram |
#define glDeleteProgramPipelines clan::OpenGL::functions->deleteProgramPipelines |
#define glDeleteQueries clan::OpenGL::functions->deleteQueries |
#define glDeleteRenderbuffers clan::OpenGL::functions->deleteRenderbuffers |
#define glDeleteSamplers clan::OpenGL::functions->deleteSamplers |
#define glDeleteShader clan::OpenGL::functions->deleteShader |
#define glDeleteSync clan::OpenGL::functions->deleteSync |
#define glDeleteTextures clan::OpenGL::functions->deleteTextures |
#define glDeleteTransformFeedbacks clan::OpenGL::functions->deleteTransformFeedbacks |
#define glDeleteVertexArrays clan::OpenGL::functions->deleteVertexArrays |
#define glDepthFunc clan::OpenGL::functions->depthFunc |
#define glDepthMask clan::OpenGL::functions->depthMask |
#define glDepthRange clan::OpenGL::functions->depthRange |
#define glDepthRangeArrayv clan::OpenGL::functions->depthRangeArrayv |
#define glDepthRangef clan::OpenGL::functions->depthRangef |
#define glDepthRangeIndexed clan::OpenGL::functions->depthRangeIndexed |
#define glDetachShader clan::OpenGL::functions->detachShader |
#define glDisable clan::OpenGL::functions->disable |
#define glDisablei clan::OpenGL::functions->disablei |
#define glDisableVertexArrayAttrib clan::OpenGL::functions->DisableVertexArrayAttrib |
#define glDisableVertexAttribArray clan::OpenGL::functions->disableVertexAttribArray |
#define glDispatchCompute clan::OpenGL::functions->dispatchCompute |
#define glDispatchComputeIndirect clan::OpenGL::functions->dispatchComputeIndirect |
#define glDrawArrays clan::OpenGL::functions->drawArrays |
#define glDrawArraysIndirect clan::OpenGL::functions->drawArraysIndirect |
#define glDrawArraysInstanced clan::OpenGL::functions->drawArraysInstanced |
#define glDrawArraysInstancedBaseInstance clan::OpenGL::functions->drawArraysInstancedBaseInstance |
#define glDrawBuffer clan::OpenGL::functions->drawBuffer |
#define glDrawBuffers clan::OpenGL::functions->drawBuffers |
#define glDrawElements clan::OpenGL::functions->drawElements |
#define glDrawElementsBaseVertex clan::OpenGL::functions->drawElementsBaseVertex |
#define glDrawElementsIndirect clan::OpenGL::functions->drawElementsIndirect |
#define glDrawElementsInstanced clan::OpenGL::functions->drawElementsInstanced |
#define glDrawElementsInstancedBaseInstance clan::OpenGL::functions->drawElementsInstancedBaseInstance |
#define glDrawElementsInstancedBaseVertex clan::OpenGL::functions->drawElementsInstancedBaseVertex |
#define glDrawElementsInstancedBaseVertexBaseInstance clan::OpenGL::functions->drawElementsInstancedBaseVertexBaseInstance |
#define glDrawRangeElements clan::OpenGL::functions->drawRangeElements |
#define glDrawRangeElementsBaseVertex clan::OpenGL::functions->drawRangeElementsBaseVertex |
#define glDrawTransformFeedback clan::OpenGL::functions->drawTransformFeedback |
#define glDrawTransformFeedbackInstanced clan::OpenGL::functions->drawTransformFeedbackInstanced |
#define glDrawTransformFeedbackStream clan::OpenGL::functions->drawTransformFeedbackStream |
#define glDrawTransformFeedbackStreamInstanced clan::OpenGL::functions->drawTransformFeedbackStreamInstanced |
#define glEnable clan::OpenGL::functions->enable |
#define glEnablei clan::OpenGL::functions->enablei |
#define glEnableVertexArrayAttrib clan::OpenGL::functions->EnableVertexArrayAttrib |
#define glEnableVertexAttribArray clan::OpenGL::functions->enableVertexAttribArray |
#define glEndConditionalRender clan::OpenGL::functions->endConditionalRender |
#define glEndQuery clan::OpenGL::functions->endQuery |
#define glEndQueryIndexed clan::OpenGL::functions->endQueryIndexed |
#define glEndTransformFeedback clan::OpenGL::functions->endTransformFeedback |
#define glFenceSync clan::OpenGL::functions->fenceSync |
#define glFinish clan::OpenGL::functions->finish |
#define glFlush clan::OpenGL::functions->flush |
#define glFlushMappedBufferRange clan::OpenGL::functions->flushMappedBufferRange |
#define glFlushMappedNamedBufferRange clan::OpenGL::functions->FlushMappedNamedBufferRange |
#define glFramebufferParameteri clan::OpenGL::functions->framebufferParameteri |
#define glFramebufferRenderbuffer clan::OpenGL::functions->framebufferRenderbuffer |
#define glFramebufferTexture clan::OpenGL::functions->framebufferTexture |
#define glFramebufferTexture1D clan::OpenGL::functions->framebufferTexture1D |
#define glFramebufferTexture2D clan::OpenGL::functions->framebufferTexture2D |
#define glFramebufferTexture3D clan::OpenGL::functions->framebufferTexture3D |
#define glFramebufferTextureLayer clan::OpenGL::functions->framebufferTextureLayer |
#define glFrontFace clan::OpenGL::functions->frontFace |
#define GLFUNC |
#define glGenBuffers clan::OpenGL::functions->genBuffers |
#define glGenerateMipmap clan::OpenGL::functions->generateMipmap |
#define glGenerateTextureMipmap clan::OpenGL::functions->GenerateTextureMipmap |
#define glGenFramebuffers clan::OpenGL::functions->genFramebuffers |
#define glGenProgramPipelines clan::OpenGL::functions->genProgramPipelines |
#define glGenQueries clan::OpenGL::functions->genQueries |
#define glGenRenderbuffers clan::OpenGL::functions->genRenderbuffers |
#define glGenSamplers clan::OpenGL::functions->genSamplers |
#define glGenTextures clan::OpenGL::functions->genTextures |
#define glGenTransformFeedbacks clan::OpenGL::functions->genTransformFeedbacks |
#define glGenVertexArrays clan::OpenGL::functions->genVertexArrays |
#define glGetActiveAtomicCounterBufferiv clan::OpenGL::functions->getActiveAtomicCounterBufferiv |
#define glGetActiveAttrib clan::OpenGL::functions->getActiveAttrib |
#define glGetActiveSubroutineName clan::OpenGL::functions->getActiveSubroutineName |
#define glGetActiveSubroutineUniformiv clan::OpenGL::functions->getActiveSubroutineUniformiv |
#define glGetActiveSubroutineUniformName clan::OpenGL::functions->getActiveSubroutineUniformName |
#define glGetActiveUniform clan::OpenGL::functions->getActiveUniform |
#define glGetActiveUniformBlockiv clan::OpenGL::functions->getActiveUniformBlockiv |
#define glGetActiveUniformBlockName clan::OpenGL::functions->getActiveUniformBlockName |
#define glGetActiveUniformName clan::OpenGL::functions->getActiveUniformName |
#define glGetActiveUniformsiv clan::OpenGL::functions->getActiveUniformsiv |
#define glGetAttachedShaders clan::OpenGL::functions->getAttachedShaders |
#define glGetAttribLocation clan::OpenGL::functions->getAttribLocation |
#define glGetBooleani_v clan::OpenGL::functions->getBooleani_v |
#define glGetBooleanv clan::OpenGL::functions->getBooleanv |
#define glGetBufferParameteri64v clan::OpenGL::functions->getBufferParameteri64v |
#define glGetBufferParameteriv clan::OpenGL::functions->getBufferParameteriv |
#define glGetBufferPointerv clan::OpenGL::functions->getBufferPointerv |
#define glGetBufferSubData clan::OpenGL::functions->getBufferSubData |
#define glGetCompressedTexImage clan::OpenGL::functions->getCompressedTexImage |
#define glGetCompressedTextureImage clan::OpenGL::functions->GetCompressedTextureImage |
#define glGetCompressedTextureSubImage clan::OpenGL::functions->GetCompressedTextureSubImage |
#define glGetDebugMessageLog clan::OpenGL::functions->getDebugMessageLog |
#define glGetDebugMessageLogARB clan::OpenGL::functions->getDebugMessageLogARB |
#define glGetDoublei_v clan::OpenGL::functions->getDoublei_v |
#define glGetDoublev clan::OpenGL::functions->getDoublev |
#define glGetError clan::OpenGL::functions->getError |
#define glGetFloati_v clan::OpenGL::functions->getFloati_v |
#define glGetFloatv clan::OpenGL::functions->getFloatv |
#define glGetFragDataIndex clan::OpenGL::functions->getFragDataIndex |
#define glGetFragDataLocation clan::OpenGL::functions->getFragDataLocation |
#define glGetFramebufferAttachmentParameteriv clan::OpenGL::functions->getFramebufferAttachmentParameteriv |
#define glGetFramebufferParameteriv clan::OpenGL::functions->getFramebufferParameteriv |
#define glGetGraphicsResetStatus clan::OpenGL::functions->GetGraphicsResetStatus |
#define glGetGraphicsResetStatusARB clan::OpenGL::functions->getGraphicsResetStatusARB |
#define glGetInteger64i_v clan::OpenGL::functions->getInteger64i_v |
#define glGetInteger64v clan::OpenGL::functions->getInteger64v |
#define glGetIntegeri_v clan::OpenGL::functions->getIntegeri_v |
#define glGetIntegerv clan::OpenGL::functions->getIntegerv |
#define glGetInternalformati64v clan::OpenGL::functions->getInternalformati64v |
#define glGetInternalformativ clan::OpenGL::functions->getInternalformativ |
#define glGetMultisamplefv clan::OpenGL::functions->getMultisamplefv |
#define glGetNamedBufferParameteri64v clan::OpenGL::functions->GetNamedBufferParameteri64v |
#define glGetNamedBufferParameteriv clan::OpenGL::functions->GetNamedBufferParameteriv |
#define glGetNamedBufferPointerv clan::OpenGL::functions->GetNamedBufferPointerv |
#define glGetNamedBufferSubData clan::OpenGL::functions->GetNamedBufferSubData |
#define glGetNamedFramebufferAttachmentParameteriv clan::OpenGL::functions->GetNamedFramebufferAttachmentParameteriv |
#define glGetNamedFramebufferParameteriv clan::OpenGL::functions->GetNamedFramebufferParameteriv |
#define glGetNamedFramebufferParameterivEXT clan::OpenGL::functions->getNamedFramebufferParameterivEXT |
#define glGetNamedRenderbufferParameteriv clan::OpenGL::functions->GetNamedRenderbufferParameteriv |
#define glGetNamedStringARB clan::OpenGL::functions->getNamedStringARB |
#define glGetNamedStringivARB clan::OpenGL::functions->getNamedStringivARB |
#define glGetnColorTable clan::OpenGL::functions->GetnColorTable |
#define glGetnColorTableARB clan::OpenGL::functions->getnColorTableARB |
#define glGetnCompressedTexImage clan::OpenGL::functions->GetnCompressedTexImage |
#define glGetnCompressedTexImageARB clan::OpenGL::functions->getnCompressedTexImageARB |
#define glGetnConvolutionFilter clan::OpenGL::functions->GetnConvolutionFilter |
#define glGetnConvolutionFilterARB clan::OpenGL::functions->getnConvolutionFilterARB |
#define glGetnHistogram clan::OpenGL::functions->GetnHistogram |
#define glGetnHistogramARB clan::OpenGL::functions->getnHistogramARB |
#define glGetnMapdv clan::OpenGL::functions->GetnMapdv |
#define glGetnMapdvARB clan::OpenGL::functions->getnMapdvARB |
#define glGetnMapfv clan::OpenGL::functions->GetnMapfv |
#define glGetnMapfvARB clan::OpenGL::functions->getnMapfvARB |
#define glGetnMapiv clan::OpenGL::functions->GetnMapiv |
#define glGetnMapivARB clan::OpenGL::functions->getnMapivARB |
#define glGetnMinmax clan::OpenGL::functions->GetnMinmax |
#define glGetnMinmaxARB clan::OpenGL::functions->getnMinmaxARB |
#define glGetnPixelMapfv clan::OpenGL::functions->GetnPixelMapfv |
#define glGetnPixelMapfvARB clan::OpenGL::functions->getnPixelMapfvARB |
#define glGetnPixelMapuiv clan::OpenGL::functions->GetnPixelMapuiv |
#define glGetnPixelMapuivARB clan::OpenGL::functions->getnPixelMapuivARB |
#define glGetnPixelMapusv clan::OpenGL::functions->GetnPixelMapusv |
#define glGetnPixelMapusvARB clan::OpenGL::functions->getnPixelMapusvARB |
#define glGetnPolygonStipple clan::OpenGL::functions->GetnPolygonStipple |
#define glGetnPolygonStippleARB clan::OpenGL::functions->getnPolygonStippleARB |
#define glGetnSeparableFilter clan::OpenGL::functions->GetnSeparableFilter |
#define glGetnSeparableFilterARB clan::OpenGL::functions->getnSeparableFilterARB |
#define glGetnTexImage clan::OpenGL::functions->GetnTexImage |
#define glGetnTexImageARB clan::OpenGL::functions->getnTexImageARB |
#define glGetnUniformdv clan::OpenGL::functions->GetnUniformdv |
#define glGetnUniformdvARB clan::OpenGL::functions->getnUniformdvARB |
#define glGetnUniformfv clan::OpenGL::functions->GetnUniformfv |
#define glGetnUniformfvARB clan::OpenGL::functions->getnUniformfvARB |
#define glGetnUniformiv clan::OpenGL::functions->GetnUniformiv |
#define glGetnUniformivARB clan::OpenGL::functions->getnUniformivARB |
#define glGetnUniformuiv clan::OpenGL::functions->GetnUniformuiv |
#define glGetnUniformuivARB clan::OpenGL::functions->getnUniformuivARB |
#define glGetObjectLabel clan::OpenGL::functions->getObjectLabel |
#define glGetObjectPtrLabel clan::OpenGL::functions->getObjectPtrLabel |
#define glGetPointerv clan::OpenGL::functions->getPointerv |
#define glGetProgramBinary clan::OpenGL::functions->getProgramBinary |
#define glGetProgramInfoLog clan::OpenGL::functions->getProgramInfoLog |
#define glGetProgramInterfaceiv clan::OpenGL::functions->getProgramInterfaceiv |
#define glGetProgramiv clan::OpenGL::functions->getProgramiv |
#define glGetProgramPipelineInfoLog clan::OpenGL::functions->getProgramPipelineInfoLog |
#define glGetProgramPipelineiv clan::OpenGL::functions->getProgramPipelineiv |
#define glGetProgramResourceIndex clan::OpenGL::functions->getProgramResourceIndex |
#define glGetProgramResourceiv clan::OpenGL::functions->getProgramResourceiv |
#define glGetProgramResourceLocation clan::OpenGL::functions->getProgramResourceLocation |
#define glGetProgramResourceLocationIndex clan::OpenGL::functions->getProgramResourceLocationIndex |
#define glGetProgramResourceName clan::OpenGL::functions->getProgramResourceName |
#define glGetProgramStageiv clan::OpenGL::functions->getProgramStageiv |
#define glGetQueryBufferObjecti64v clan::OpenGL::functions->GetQueryBufferObjecti64v |
#define glGetQueryBufferObjectiv clan::OpenGL::functions->GetQueryBufferObjectiv |
#define glGetQueryBufferObjectui64v clan::OpenGL::functions->GetQueryBufferObjectui64v |
#define glGetQueryBufferObjectuiv clan::OpenGL::functions->GetQueryBufferObjectuiv |
#define glGetQueryIndexediv clan::OpenGL::functions->getQueryIndexediv |
#define glGetQueryiv clan::OpenGL::functions->getQueryiv |
#define glGetQueryObjecti64v clan::OpenGL::functions->getQueryObjecti64v |
#define glGetQueryObjectiv clan::OpenGL::functions->getQueryObjectiv |
#define glGetQueryObjectui64v clan::OpenGL::functions->getQueryObjectui64v |
#define glGetQueryObjectuiv clan::OpenGL::functions->getQueryObjectuiv |
#define glGetRenderbufferParameteriv clan::OpenGL::functions->getRenderbufferParameteriv |
#define glGetSamplerParameterfv clan::OpenGL::functions->getSamplerParameterfv |
#define glGetSamplerParameterIiv clan::OpenGL::functions->getSamplerParameterIiv |
#define glGetSamplerParameterIuiv clan::OpenGL::functions->getSamplerParameterIuiv |
#define glGetSamplerParameteriv clan::OpenGL::functions->getSamplerParameteriv |
#define glGetShaderInfoLog clan::OpenGL::functions->getShaderInfoLog |
#define glGetShaderiv clan::OpenGL::functions->getShaderiv |
#define glGetShaderPrecisionFormat clan::OpenGL::functions->getShaderPrecisionFormat |
#define glGetShaderSource clan::OpenGL::functions->getShaderSource |
#define glGetString clan::OpenGL::functions->getString |
#define glGetStringi clan::OpenGL::functions->getStringi |
#define glGetSubroutineIndex clan::OpenGL::functions->getSubroutineIndex |
#define glGetSubroutineUniformLocation clan::OpenGL::functions->getSubroutineUniformLocation |
#define glGetSynciv clan::OpenGL::functions->getSynciv |
#define glGetTexImage clan::OpenGL::functions->getTexImage |
#define glGetTexLevelParameterfv clan::OpenGL::functions->getTexLevelParameterfv |
#define glGetTexLevelParameteriv clan::OpenGL::functions->getTexLevelParameteriv |
#define glGetTexParameterfv clan::OpenGL::functions->getTexParameterfv |
#define glGetTexParameterIiv clan::OpenGL::functions->getTexParameterIiv |
#define glGetTexParameterIuiv clan::OpenGL::functions->getTexParameterIuiv |
#define glGetTexParameteriv clan::OpenGL::functions->getTexParameteriv |
#define glGetTextureImage clan::OpenGL::functions->GetTextureImage |
#define glGetTextureLevelParameterfv clan::OpenGL::functions->GetTextureLevelParameterfv |
#define glGetTextureLevelParameteriv clan::OpenGL::functions->GetTextureLevelParameteriv |
#define glGetTextureParameterfv clan::OpenGL::functions->GetTextureParameterfv |
#define glGetTextureParameterIiv clan::OpenGL::functions->GetTextureParameterIiv |
#define glGetTextureParameterIuiv clan::OpenGL::functions->GetTextureParameterIuiv |
#define glGetTextureParameteriv clan::OpenGL::functions->GetTextureParameteriv |
#define glGetTextureSubImage clan::OpenGL::functions->GetTextureSubImage |
#define glGetTransformFeedbacki64_v clan::OpenGL::functions->GetTransformFeedbacki64_v |
#define glGetTransformFeedbacki_v clan::OpenGL::functions->GetTransformFeedbacki_v |
#define glGetTransformFeedbackiv clan::OpenGL::functions->GetTransformFeedbackiv |
#define glGetTransformFeedbackVarying clan::OpenGL::functions->getTransformFeedbackVarying |
#define glGetUniformBlockIndex clan::OpenGL::functions->getUniformBlockIndex |
#define glGetUniformdv clan::OpenGL::functions->getUniformdv |
#define glGetUniformfv clan::OpenGL::functions->getUniformfv |
#define glGetUniformIndices clan::OpenGL::functions->getUniformIndices |
#define glGetUniformiv clan::OpenGL::functions->getUniformiv |
#define glGetUniformLocation clan::OpenGL::functions->getUniformLocation |
#define glGetUniformSubroutineuiv clan::OpenGL::functions->getUniformSubroutineuiv |
#define glGetUniformuiv clan::OpenGL::functions->getUniformuiv |
#define glGetVertexArrayIndexed64iv clan::OpenGL::functions->GetVertexArrayIndexed64iv |
#define glGetVertexArrayIndexediv clan::OpenGL::functions->GetVertexArrayIndexediv |
#define glGetVertexArrayiv clan::OpenGL::functions->GetVertexArrayiv |
#define glGetVertexAttribdv clan::OpenGL::functions->getVertexAttribdv |
#define glGetVertexAttribfv clan::OpenGL::functions->getVertexAttribfv |
#define glGetVertexAttribIiv clan::OpenGL::functions->getVertexAttribIiv |
#define glGetVertexAttribIuiv clan::OpenGL::functions->getVertexAttribIuiv |
#define glGetVertexAttribiv clan::OpenGL::functions->getVertexAttribiv |
#define glGetVertexAttribLdv clan::OpenGL::functions->getVertexAttribLdv |
#define glGetVertexAttribPointerv clan::OpenGL::functions->getVertexAttribPointerv |
#define glHint clan::OpenGL::functions->hint |
#define glInvalidateBufferData clan::OpenGL::functions->invalidateBufferData |
#define glInvalidateBufferSubData clan::OpenGL::functions->invalidateBufferSubData |
#define glInvalidateFramebuffer clan::OpenGL::functions->invalidateFramebuffer |
#define glInvalidateNamedFramebufferData clan::OpenGL::functions->InvalidateNamedFramebufferData |
#define glInvalidateNamedFramebufferSubData clan::OpenGL::functions->InvalidateNamedFramebufferSubData |
#define glInvalidateSubFramebuffer clan::OpenGL::functions->invalidateSubFramebuffer |
#define glInvalidateTexImage clan::OpenGL::functions->invalidateTexImage |
#define glInvalidateTexSubImage clan::OpenGL::functions->invalidateTexSubImage |
#define glIsBuffer clan::OpenGL::functions->isBuffer |
#define glIsEnabled clan::OpenGL::functions->isEnabled |
#define glIsEnabledi clan::OpenGL::functions->isEnabledi |
#define glIsFramebuffer clan::OpenGL::functions->isFramebuffer |
#define glIsNamedStringARB clan::OpenGL::functions->isNamedStringARB |
#define glIsProgram clan::OpenGL::functions->isProgram |
#define glIsProgramPipeline clan::OpenGL::functions->isProgramPipeline |
#define glIsQuery clan::OpenGL::functions->isQuery |
#define glIsRenderbuffer clan::OpenGL::functions->isRenderbuffer |
#define glIsSampler clan::OpenGL::functions->isSampler |
#define glIsShader clan::OpenGL::functions->isShader |
#define glIsSync clan::OpenGL::functions->isSync |
#define glIsTexture clan::OpenGL::functions->isTexture |
#define glIsTransformFeedback clan::OpenGL::functions->isTransformFeedback |
#define glIsVertexArray clan::OpenGL::functions->isVertexArray |
#define glLineWidth clan::OpenGL::functions->lineWidth |
#define glLinkProgram clan::OpenGL::functions->linkProgram |
#define glLogicOp clan::OpenGL::functions->logicOp |
#define glMapBuffer clan::OpenGL::functions->mapBuffer |
#define glMapBufferRange clan::OpenGL::functions->mapBufferRange |
#define glMapNamedBuffer clan::OpenGL::functions->MapNamedBuffer |
#define glMapNamedBufferRange clan::OpenGL::functions->MapNamedBufferRange |
#define glMemoryBarrier clan::OpenGL::functions->memoryBarrier |
#define glMemoryBarrierByRegion clan::OpenGL::functions->MemoryBarrierByRegion |
#define glMinSampleShading clan::OpenGL::functions->minSampleShading |
#define glMinSampleShadingARB clan::OpenGL::functions->minSampleShadingARB |
#define glMultiDrawArrays clan::OpenGL::functions->multiDrawArrays |
#define glMultiDrawArraysIndirect clan::OpenGL::functions->multiDrawArraysIndirect |
#define glMultiDrawElements clan::OpenGL::functions->multiDrawElements |
#define glMultiDrawElementsBaseVertex clan::OpenGL::functions->multiDrawElementsBaseVertex |
#define glMultiDrawElementsIndirect clan::OpenGL::functions->multiDrawElementsIndirect |
#define glMultiTexCoordP1ui clan::OpenGL::functions->multiTexCoordP1ui |
#define glMultiTexCoordP1uiv clan::OpenGL::functions->multiTexCoordP1uiv |
#define glMultiTexCoordP2ui clan::OpenGL::functions->multiTexCoordP2ui |
#define glMultiTexCoordP2uiv clan::OpenGL::functions->multiTexCoordP2uiv |
#define glMultiTexCoordP3ui clan::OpenGL::functions->multiTexCoordP3ui |
#define glMultiTexCoordP3uiv clan::OpenGL::functions->multiTexCoordP3uiv |
#define glMultiTexCoordP4ui clan::OpenGL::functions->multiTexCoordP4ui |
#define glMultiTexCoordP4uiv clan::OpenGL::functions->multiTexCoordP4uiv |
#define glNamedBufferData clan::OpenGL::functions->NamedBufferData |
#define glNamedBufferStorage clan::OpenGL::functions->NamedBufferStorage |
#define glNamedBufferSubData clan::OpenGL::functions->NamedBufferSubData |
#define glNamedFramebufferDrawBuffer clan::OpenGL::functions->NamedFramebufferDrawBuffer |
#define glNamedFramebufferDrawBuffers clan::OpenGL::functions->NamedFramebufferDrawBuffers |
#define glNamedFramebufferParameteri clan::OpenGL::functions->NamedFramebufferParameteri |
#define glNamedFramebufferParameteriEXT clan::OpenGL::functions->namedFramebufferParameteriEXT |
#define glNamedFramebufferReadBuffer clan::OpenGL::functions->NamedFramebufferReadBuffer |
#define glNamedFramebufferRenderbuffer clan::OpenGL::functions->NamedFramebufferRenderbuffer |
#define glNamedFramebufferTexture clan::OpenGL::functions->NamedFramebufferTexture |
#define glNamedFramebufferTextureLayer clan::OpenGL::functions->NamedFramebufferTextureLayer |
#define glNamedRenderbufferStorage clan::OpenGL::functions->NamedRenderbufferStorage |
#define glNamedRenderbufferStorageMultisample clan::OpenGL::functions->NamedRenderbufferStorageMultisample |
#define glNamedStringARB clan::OpenGL::functions->namedStringARB |
#define glNormalP3ui clan::OpenGL::functions->normalP3ui |
#define glNormalP3uiv clan::OpenGL::functions->normalP3uiv |
#define glObjectLabel clan::OpenGL::functions->objectLabel |
#define glObjectPtrLabel clan::OpenGL::functions->objectPtrLabel |
#define glPatchParameterfv clan::OpenGL::functions->patchParameterfv |
#define glPatchParameteri clan::OpenGL::functions->patchParameteri |
#define glPauseTransformFeedback clan::OpenGL::functions->pauseTransformFeedback |
#define glPixelStoref clan::OpenGL::functions->pixelStoref |
#define glPixelStorei clan::OpenGL::functions->pixelStorei |
#define glPointParameterf clan::OpenGL::functions->pointParameterf |
#define glPointParameterfv clan::OpenGL::functions->pointParameterfv |
#define glPointParameteri clan::OpenGL::functions->pointParameteri |
#define glPointParameteriv clan::OpenGL::functions->pointParameteriv |
#define glPointSize clan::OpenGL::functions->pointSize |
#define glPolygonMode clan::OpenGL::functions->polygonMode |
#define glPolygonOffset clan::OpenGL::functions->polygonOffset |
#define glPopDebugGroup clan::OpenGL::functions->popDebugGroup |
#define glPrimitiveRestartIndex clan::OpenGL::functions->primitiveRestartIndex |
#define glProgramBinary clan::OpenGL::functions->programBinary |
#define glProgramParameteri clan::OpenGL::functions->programParameteri |
#define glProgramUniform1d clan::OpenGL::functions->programUniform1d |
#define glProgramUniform1dv clan::OpenGL::functions->programUniform1dv |
#define glProgramUniform1f clan::OpenGL::functions->programUniform1f |
#define glProgramUniform1fv clan::OpenGL::functions->programUniform1fv |
#define glProgramUniform1i clan::OpenGL::functions->programUniform1i |
#define glProgramUniform1iv clan::OpenGL::functions->programUniform1iv |
#define glProgramUniform1ui clan::OpenGL::functions->programUniform1ui |
#define glProgramUniform1uiv clan::OpenGL::functions->programUniform1uiv |
#define glProgramUniform2d clan::OpenGL::functions->programUniform2d |
#define glProgramUniform2dv clan::OpenGL::functions->programUniform2dv |
#define glProgramUniform2f clan::OpenGL::functions->programUniform2f |
#define glProgramUniform2fv clan::OpenGL::functions->programUniform2fv |
#define glProgramUniform2i clan::OpenGL::functions->programUniform2i |
#define glProgramUniform2iv clan::OpenGL::functions->programUniform2iv |
#define glProgramUniform2ui clan::OpenGL::functions->programUniform2ui |
#define glProgramUniform2uiv clan::OpenGL::functions->programUniform2uiv |
#define glProgramUniform3d clan::OpenGL::functions->programUniform3d |
#define glProgramUniform3dv clan::OpenGL::functions->programUniform3dv |
#define glProgramUniform3f clan::OpenGL::functions->programUniform3f |
#define glProgramUniform3fv clan::OpenGL::functions->programUniform3fv |
#define glProgramUniform3i clan::OpenGL::functions->programUniform3i |
#define glProgramUniform3iv clan::OpenGL::functions->programUniform3iv |
#define glProgramUniform3ui clan::OpenGL::functions->programUniform3ui |
#define glProgramUniform3uiv clan::OpenGL::functions->programUniform3uiv |
#define glProgramUniform4d clan::OpenGL::functions->programUniform4d |
#define glProgramUniform4dv clan::OpenGL::functions->programUniform4dv |
#define glProgramUniform4f clan::OpenGL::functions->programUniform4f |
#define glProgramUniform4fv clan::OpenGL::functions->programUniform4fv |
#define glProgramUniform4i clan::OpenGL::functions->programUniform4i |
#define glProgramUniform4iv clan::OpenGL::functions->programUniform4iv |
#define glProgramUniform4ui clan::OpenGL::functions->programUniform4ui |
#define glProgramUniform4uiv clan::OpenGL::functions->programUniform4uiv |
#define glProgramUniformMatrix2dv clan::OpenGL::functions->programUniformMatrix2dv |
#define glProgramUniformMatrix2fv clan::OpenGL::functions->programUniformMatrix2fv |
#define glProgramUniformMatrix2x3dv clan::OpenGL::functions->programUniformMatrix2x3dv |
#define glProgramUniformMatrix2x3fv clan::OpenGL::functions->programUniformMatrix2x3fv |
#define glProgramUniformMatrix2x4dv clan::OpenGL::functions->programUniformMatrix2x4dv |
#define glProgramUniformMatrix2x4fv clan::OpenGL::functions->programUniformMatrix2x4fv |
#define glProgramUniformMatrix3dv clan::OpenGL::functions->programUniformMatrix3dv |
#define glProgramUniformMatrix3fv clan::OpenGL::functions->programUniformMatrix3fv |
#define glProgramUniformMatrix3x2dv clan::OpenGL::functions->programUniformMatrix3x2dv |
#define glProgramUniformMatrix3x2fv clan::OpenGL::functions->programUniformMatrix3x2fv |
#define glProgramUniformMatrix3x4dv clan::OpenGL::functions->programUniformMatrix3x4dv |
#define glProgramUniformMatrix3x4fv clan::OpenGL::functions->programUniformMatrix3x4fv |
#define glProgramUniformMatrix4dv clan::OpenGL::functions->programUniformMatrix4dv |
#define glProgramUniformMatrix4fv clan::OpenGL::functions->programUniformMatrix4fv |
#define glProgramUniformMatrix4x2dv clan::OpenGL::functions->programUniformMatrix4x2dv |
#define glProgramUniformMatrix4x2fv clan::OpenGL::functions->programUniformMatrix4x2fv |
#define glProgramUniformMatrix4x3dv clan::OpenGL::functions->programUniformMatrix4x3dv |
#define glProgramUniformMatrix4x3fv clan::OpenGL::functions->programUniformMatrix4x3fv |
#define glProvokingVertex clan::OpenGL::functions->provokingVertex |
#define glPushDebugGroup clan::OpenGL::functions->pushDebugGroup |
#define glQueryCounter clan::OpenGL::functions->queryCounter |
#define glReadBuffer clan::OpenGL::functions->readBuffer |
#define glReadnPixels clan::OpenGL::functions->ReadnPixels |
#define glReadnPixelsARB clan::OpenGL::functions->readnPixelsARB |
#define glReadPixels clan::OpenGL::functions->readPixels |
#define glReleaseShaderCompiler clan::OpenGL::functions->releaseShaderCompiler |
#define glRenderbufferStorage clan::OpenGL::functions->renderbufferStorage |
#define glRenderbufferStorageMultisample clan::OpenGL::functions->renderbufferStorageMultisample |
#define glResumeTransformFeedback clan::OpenGL::functions->resumeTransformFeedback |
#define glSampleCoverage clan::OpenGL::functions->sampleCoverage |
#define glSampleMaski clan::OpenGL::functions->sampleMaski |
#define glSamplerParameterf clan::OpenGL::functions->samplerParameterf |
#define glSamplerParameterfv clan::OpenGL::functions->samplerParameterfv |
#define glSamplerParameteri clan::OpenGL::functions->samplerParameteri |
#define glSamplerParameterIiv clan::OpenGL::functions->samplerParameterIiv |
#define glSamplerParameterIuiv clan::OpenGL::functions->samplerParameterIuiv |
#define glSamplerParameteriv clan::OpenGL::functions->samplerParameteriv |
#define glScissor clan::OpenGL::functions->scissor |
#define glScissorArrayv clan::OpenGL::functions->scissorArrayv |
#define glScissorIndexed clan::OpenGL::functions->scissorIndexed |
#define glScissorIndexedv clan::OpenGL::functions->scissorIndexedv |
#define glSecondaryColorP3ui clan::OpenGL::functions->secondaryColorP3ui |
#define glSecondaryColorP3uiv clan::OpenGL::functions->secondaryColorP3uiv |
#define glShaderBinary clan::OpenGL::functions->shaderBinary |
#define glShaderSource clan::OpenGL::functions->shaderSource |
#define glShaderStorageBlockBinding clan::OpenGL::functions->shaderStorageBlockBinding |
#define glStencilFunc clan::OpenGL::functions->stencilFunc |
#define glStencilFuncSeparate clan::OpenGL::functions->stencilFuncSeparate |
#define glStencilMask clan::OpenGL::functions->stencilMask |
#define glStencilMaskSeparate clan::OpenGL::functions->stencilMaskSeparate |
#define glStencilOp clan::OpenGL::functions->stencilOp |
#define glStencilOpSeparate clan::OpenGL::functions->stencilOpSeparate |
#define glTexBuffer clan::OpenGL::functions->texBuffer |
#define glTexBufferRange clan::OpenGL::functions->texBufferRange |
#define glTexCoordP1ui clan::OpenGL::functions->texCoordP1ui |
#define glTexCoordP1uiv clan::OpenGL::functions->texCoordP1uiv |
#define glTexCoordP2ui clan::OpenGL::functions->texCoordP2ui |
#define glTexCoordP2uiv clan::OpenGL::functions->texCoordP2uiv |
#define glTexCoordP3ui clan::OpenGL::functions->texCoordP3ui |
#define glTexCoordP3uiv clan::OpenGL::functions->texCoordP3uiv |
#define glTexCoordP4ui clan::OpenGL::functions->texCoordP4ui |
#define glTexCoordP4uiv clan::OpenGL::functions->texCoordP4uiv |
#define glTexImage1D clan::OpenGL::functions->texImage1D |
#define glTexImage2D clan::OpenGL::functions->texImage2D |
#define glTexImage2DMultisample clan::OpenGL::functions->texImage2DMultisample |
#define glTexImage3D clan::OpenGL::functions->texImage3D |
#define glTexImage3DMultisample clan::OpenGL::functions->texImage3DMultisample |
#define glTexParameterf clan::OpenGL::functions->texParameterf |
#define glTexParameterfv clan::OpenGL::functions->texParameterfv |
#define glTexParameteri clan::OpenGL::functions->texParameteri |
#define glTexParameterIiv clan::OpenGL::functions->texParameterIiv |
#define glTexParameterIuiv clan::OpenGL::functions->texParameterIuiv |
#define glTexParameteriv clan::OpenGL::functions->texParameteriv |
#define glTexStorage1D clan::OpenGL::functions->texStorage1D |
#define glTexStorage2D clan::OpenGL::functions->texStorage2D |
#define glTexStorage2DMultisample clan::OpenGL::functions->texStorage2DMultisample |
#define glTexStorage3D clan::OpenGL::functions->texStorage3D |
#define glTexStorage3DMultisample clan::OpenGL::functions->texStorage3DMultisample |
#define glTexSubImage1D clan::OpenGL::functions->texSubImage1D |
#define glTexSubImage2D clan::OpenGL::functions->texSubImage2D |
#define glTexSubImage3D clan::OpenGL::functions->texSubImage3D |
#define glTextureBarrier clan::OpenGL::functions->TextureBarrier |
#define glTextureBuffer clan::OpenGL::functions->TextureBuffer |
#define glTextureBufferRange clan::OpenGL::functions->TextureBufferRange |
#define glTextureBufferRangeEXT clan::OpenGL::functions->textureBufferRangeEXT |
#define glTextureParameterf clan::OpenGL::functions->TextureParameterf |
#define glTextureParameterfv clan::OpenGL::functions->TextureParameterfv |
#define glTextureParameteri clan::OpenGL::functions->TextureParameteri |
#define glTextureParameterIiv clan::OpenGL::functions->TextureParameterIiv |
#define glTextureParameterIuiv clan::OpenGL::functions->TextureParameterIuiv |
#define glTextureParameteriv clan::OpenGL::functions->TextureParameteriv |
#define glTextureStorage1D clan::OpenGL::functions->TextureStorage1D |
#define glTextureStorage1DEXT clan::OpenGL::functions->textureStorage1DEXT |
#define glTextureStorage2D clan::OpenGL::functions->TextureStorage2D |
#define glTextureStorage2DEXT clan::OpenGL::functions->textureStorage2DEXT |
#define glTextureStorage2DMultisample clan::OpenGL::functions->TextureStorage2DMultisample |
#define glTextureStorage2DMultisampleEXT clan::OpenGL::functions->textureStorage2DMultisampleEXT |
#define glTextureStorage3D clan::OpenGL::functions->TextureStorage3D |
#define glTextureStorage3DEXT clan::OpenGL::functions->textureStorage3DEXT |
#define glTextureStorage3DMultisample clan::OpenGL::functions->TextureStorage3DMultisample |
#define glTextureStorage3DMultisampleEXT clan::OpenGL::functions->textureStorage3DMultisampleEXT |
#define glTextureSubImage1D clan::OpenGL::functions->TextureSubImage1D |
#define glTextureSubImage2D clan::OpenGL::functions->TextureSubImage2D |
#define glTextureSubImage3D clan::OpenGL::functions->TextureSubImage3D |
#define glTextureView clan::OpenGL::functions->textureView |
#define glTransformFeedbackBufferBase clan::OpenGL::functions->TransformFeedbackBufferBase |
#define glTransformFeedbackBufferRange clan::OpenGL::functions->TransformFeedbackBufferRange |
#define glTransformFeedbackVaryings clan::OpenGL::functions->transformFeedbackVaryings |
#define glUniform1d clan::OpenGL::functions->uniform1d |
#define glUniform1dv clan::OpenGL::functions->uniform1dv |
#define glUniform1f clan::OpenGL::functions->uniform1f |
#define glUniform1fv clan::OpenGL::functions->uniform1fv |
#define glUniform1i clan::OpenGL::functions->uniform1i |
#define glUniform1iv clan::OpenGL::functions->uniform1iv |
#define glUniform1ui clan::OpenGL::functions->uniform1ui |
#define glUniform1uiv clan::OpenGL::functions->uniform1uiv |
#define glUniform2d clan::OpenGL::functions->uniform2d |
#define glUniform2dv clan::OpenGL::functions->uniform2dv |
#define glUniform2f clan::OpenGL::functions->uniform2f |
#define glUniform2fv clan::OpenGL::functions->uniform2fv |
#define glUniform2i clan::OpenGL::functions->uniform2i |
#define glUniform2iv clan::OpenGL::functions->uniform2iv |
#define glUniform2ui clan::OpenGL::functions->uniform2ui |
#define glUniform2uiv clan::OpenGL::functions->uniform2uiv |
#define glUniform3d clan::OpenGL::functions->uniform3d |
#define glUniform3dv clan::OpenGL::functions->uniform3dv |
#define glUniform3f clan::OpenGL::functions->uniform3f |
#define glUniform3fv clan::OpenGL::functions->uniform3fv |
#define glUniform3i clan::OpenGL::functions->uniform3i |
#define glUniform3iv clan::OpenGL::functions->uniform3iv |
#define glUniform3ui clan::OpenGL::functions->uniform3ui |
#define glUniform3uiv clan::OpenGL::functions->uniform3uiv |
#define glUniform4d clan::OpenGL::functions->uniform4d |
#define glUniform4dv clan::OpenGL::functions->uniform4dv |
#define glUniform4f clan::OpenGL::functions->uniform4f |
#define glUniform4fv clan::OpenGL::functions->uniform4fv |
#define glUniform4i clan::OpenGL::functions->uniform4i |
#define glUniform4iv clan::OpenGL::functions->uniform4iv |
#define glUniform4ui clan::OpenGL::functions->uniform4ui |
#define glUniform4uiv clan::OpenGL::functions->uniform4uiv |
#define glUniformBlockBinding clan::OpenGL::functions->uniformBlockBinding |
#define glUniformMatrix2dv clan::OpenGL::functions->uniformMatrix2dv |
#define glUniformMatrix2fv clan::OpenGL::functions->uniformMatrix2fv |
#define glUniformMatrix2x3dv clan::OpenGL::functions->uniformMatrix2x3dv |
#define glUniformMatrix2x3fv clan::OpenGL::functions->uniformMatrix2x3fv |
#define glUniformMatrix2x4dv clan::OpenGL::functions->uniformMatrix2x4dv |
#define glUniformMatrix2x4fv clan::OpenGL::functions->uniformMatrix2x4fv |
#define glUniformMatrix3dv clan::OpenGL::functions->uniformMatrix3dv |
#define glUniformMatrix3fv clan::OpenGL::functions->uniformMatrix3fv |
#define glUniformMatrix3x2dv clan::OpenGL::functions->uniformMatrix3x2dv |
#define glUniformMatrix3x2fv clan::OpenGL::functions->uniformMatrix3x2fv |
#define glUniformMatrix3x4dv clan::OpenGL::functions->uniformMatrix3x4dv |
#define glUniformMatrix3x4fv clan::OpenGL::functions->uniformMatrix3x4fv |
#define glUniformMatrix4dv clan::OpenGL::functions->uniformMatrix4dv |
#define glUniformMatrix4fv clan::OpenGL::functions->uniformMatrix4fv |
#define glUniformMatrix4x2dv clan::OpenGL::functions->uniformMatrix4x2dv |
#define glUniformMatrix4x2fv clan::OpenGL::functions->uniformMatrix4x2fv |
#define glUniformMatrix4x3dv clan::OpenGL::functions->uniformMatrix4x3dv |
#define glUniformMatrix4x3fv clan::OpenGL::functions->uniformMatrix4x3fv |
#define glUniformSubroutinesuiv clan::OpenGL::functions->uniformSubroutinesuiv |
#define glUnmapBuffer clan::OpenGL::functions->unmapBuffer |
#define glUnmapNamedBuffer clan::OpenGL::functions->UnmapNamedBuffer |
#define glUseProgram clan::OpenGL::functions->useProgram |
#define glUseProgramStages clan::OpenGL::functions->useProgramStages |
#define glValidateProgram clan::OpenGL::functions->validateProgram |
#define glValidateProgramPipeline clan::OpenGL::functions->validateProgramPipeline |
#define glVertexArrayAttribBinding clan::OpenGL::functions->VertexArrayAttribBinding |
#define glVertexArrayAttribFormat clan::OpenGL::functions->VertexArrayAttribFormat |
#define glVertexArrayAttribIFormat clan::OpenGL::functions->VertexArrayAttribIFormat |
#define glVertexArrayAttribLFormat clan::OpenGL::functions->VertexArrayAttribLFormat |
#define glVertexArrayBindingDivisor clan::OpenGL::functions->VertexArrayBindingDivisor |
#define glVertexArrayBindVertexBufferEXT clan::OpenGL::functions->vertexArrayBindVertexBufferEXT |
#define glVertexArrayElementBuffer clan::OpenGL::functions->VertexArrayElementBuffer |
#define glVertexArrayVertexAttribBindingEXT clan::OpenGL::functions->vertexArrayVertexAttribBindingEXT |
#define glVertexArrayVertexAttribFormatEXT clan::OpenGL::functions->vertexArrayVertexAttribFormatEXT |
#define glVertexArrayVertexAttribIFormatEXT clan::OpenGL::functions->vertexArrayVertexAttribIFormatEXT |
#define glVertexArrayVertexAttribLFormatEXT clan::OpenGL::functions->vertexArrayVertexAttribLFormatEXT |
#define glVertexArrayVertexBindingDivisorEXT clan::OpenGL::functions->vertexArrayVertexBindingDivisorEXT |
#define glVertexArrayVertexBuffer clan::OpenGL::functions->VertexArrayVertexBuffer |
#define glVertexArrayVertexBuffers clan::OpenGL::functions->VertexArrayVertexBuffers |
#define glVertexAttrib1d clan::OpenGL::functions->vertexAttrib1d |
#define glVertexAttrib1dv clan::OpenGL::functions->vertexAttrib1dv |
#define glVertexAttrib1f clan::OpenGL::functions->vertexAttrib1f |
#define glVertexAttrib1fv clan::OpenGL::functions->vertexAttrib1fv |
#define glVertexAttrib1s clan::OpenGL::functions->vertexAttrib1s |
#define glVertexAttrib1sv clan::OpenGL::functions->vertexAttrib1sv |
#define glVertexAttrib2d clan::OpenGL::functions->vertexAttrib2d |
#define glVertexAttrib2dv clan::OpenGL::functions->vertexAttrib2dv |
#define glVertexAttrib2f clan::OpenGL::functions->vertexAttrib2f |
#define glVertexAttrib2fv clan::OpenGL::functions->vertexAttrib2fv |
#define glVertexAttrib2s clan::OpenGL::functions->vertexAttrib2s |
#define glVertexAttrib2sv clan::OpenGL::functions->vertexAttrib2sv |
#define glVertexAttrib3d clan::OpenGL::functions->vertexAttrib3d |
#define glVertexAttrib3dv clan::OpenGL::functions->vertexAttrib3dv |
#define glVertexAttrib3f clan::OpenGL::functions->vertexAttrib3f |
#define glVertexAttrib3fv clan::OpenGL::functions->vertexAttrib3fv |
#define glVertexAttrib3s clan::OpenGL::functions->vertexAttrib3s |
#define glVertexAttrib3sv clan::OpenGL::functions->vertexAttrib3sv |
#define glVertexAttrib4bv clan::OpenGL::functions->vertexAttrib4bv |
#define glVertexAttrib4d clan::OpenGL::functions->vertexAttrib4d |
#define glVertexAttrib4dv clan::OpenGL::functions->vertexAttrib4dv |
#define glVertexAttrib4f clan::OpenGL::functions->vertexAttrib4f |
#define glVertexAttrib4fv clan::OpenGL::functions->vertexAttrib4fv |
#define glVertexAttrib4iv clan::OpenGL::functions->vertexAttrib4iv |
#define glVertexAttrib4Nbv clan::OpenGL::functions->vertexAttrib4Nbv |
#define glVertexAttrib4Niv clan::OpenGL::functions->vertexAttrib4Niv |
#define glVertexAttrib4Nsv clan::OpenGL::functions->vertexAttrib4Nsv |
#define glVertexAttrib4Nub clan::OpenGL::functions->vertexAttrib4Nub |
#define glVertexAttrib4Nubv clan::OpenGL::functions->vertexAttrib4Nubv |
#define glVertexAttrib4Nuiv clan::OpenGL::functions->vertexAttrib4Nuiv |
#define glVertexAttrib4Nusv clan::OpenGL::functions->vertexAttrib4Nusv |
#define glVertexAttrib4s clan::OpenGL::functions->vertexAttrib4s |
#define glVertexAttrib4sv clan::OpenGL::functions->vertexAttrib4sv |
#define glVertexAttrib4ubv clan::OpenGL::functions->vertexAttrib4ubv |
#define glVertexAttrib4uiv clan::OpenGL::functions->vertexAttrib4uiv |
#define glVertexAttrib4usv clan::OpenGL::functions->vertexAttrib4usv |
#define glVertexAttribBinding clan::OpenGL::functions->vertexAttribBinding |
#define glVertexAttribDivisor clan::OpenGL::functions->vertexAttribDivisor |
#define glVertexAttribFormat clan::OpenGL::functions->vertexAttribFormat |
#define glVertexAttribI1i clan::OpenGL::functions->vertexAttribI1i |
#define glVertexAttribI1iv clan::OpenGL::functions->vertexAttribI1iv |
#define glVertexAttribI1ui clan::OpenGL::functions->vertexAttribI1ui |
#define glVertexAttribI1uiv clan::OpenGL::functions->vertexAttribI1uiv |
#define glVertexAttribI2i clan::OpenGL::functions->vertexAttribI2i |
#define glVertexAttribI2iv clan::OpenGL::functions->vertexAttribI2iv |
#define glVertexAttribI2ui clan::OpenGL::functions->vertexAttribI2ui |
#define glVertexAttribI2uiv clan::OpenGL::functions->vertexAttribI2uiv |
#define glVertexAttribI3i clan::OpenGL::functions->vertexAttribI3i |
#define glVertexAttribI3iv clan::OpenGL::functions->vertexAttribI3iv |
#define glVertexAttribI3ui clan::OpenGL::functions->vertexAttribI3ui |
#define glVertexAttribI3uiv clan::OpenGL::functions->vertexAttribI3uiv |
#define glVertexAttribI4bv clan::OpenGL::functions->vertexAttribI4bv |
#define glVertexAttribI4i clan::OpenGL::functions->vertexAttribI4i |
#define glVertexAttribI4iv clan::OpenGL::functions->vertexAttribI4iv |
#define glVertexAttribI4sv clan::OpenGL::functions->vertexAttribI4sv |
#define glVertexAttribI4ubv clan::OpenGL::functions->vertexAttribI4ubv |
#define glVertexAttribI4ui clan::OpenGL::functions->vertexAttribI4ui |
#define glVertexAttribI4uiv clan::OpenGL::functions->vertexAttribI4uiv |
#define glVertexAttribI4usv clan::OpenGL::functions->vertexAttribI4usv |
#define glVertexAttribIFormat clan::OpenGL::functions->vertexAttribIFormat |
#define glVertexAttribIPointer clan::OpenGL::functions->vertexAttribIPointer |
#define glVertexAttribL1d clan::OpenGL::functions->vertexAttribL1d |
#define glVertexAttribL1dv clan::OpenGL::functions->vertexAttribL1dv |
#define glVertexAttribL2d clan::OpenGL::functions->vertexAttribL2d |
#define glVertexAttribL2dv clan::OpenGL::functions->vertexAttribL2dv |
#define glVertexAttribL3d clan::OpenGL::functions->vertexAttribL3d |
#define glVertexAttribL3dv clan::OpenGL::functions->vertexAttribL3dv |
#define glVertexAttribL4d clan::OpenGL::functions->vertexAttribL4d |
#define glVertexAttribL4dv clan::OpenGL::functions->vertexAttribL4dv |
#define glVertexAttribLFormat clan::OpenGL::functions->vertexAttribLFormat |
#define glVertexAttribLPointer clan::OpenGL::functions->vertexAttribLPointer |
#define glVertexAttribP1ui clan::OpenGL::functions->vertexAttribP1ui |
#define glVertexAttribP1uiv clan::OpenGL::functions->vertexAttribP1uiv |
#define glVertexAttribP2ui clan::OpenGL::functions->vertexAttribP2ui |
#define glVertexAttribP2uiv clan::OpenGL::functions->vertexAttribP2uiv |
#define glVertexAttribP3ui clan::OpenGL::functions->vertexAttribP3ui |
#define glVertexAttribP3uiv clan::OpenGL::functions->vertexAttribP3uiv |
#define glVertexAttribP4ui clan::OpenGL::functions->vertexAttribP4ui |
#define glVertexAttribP4uiv clan::OpenGL::functions->vertexAttribP4uiv |
#define glVertexAttribPointer clan::OpenGL::functions->vertexAttribPointer |
#define glVertexBindingDivisor clan::OpenGL::functions->vertexBindingDivisor |
#define glVertexP2ui clan::OpenGL::functions->vertexP2ui |
#define glVertexP2uiv clan::OpenGL::functions->vertexP2uiv |
#define glVertexP3ui clan::OpenGL::functions->vertexP3ui |
#define glVertexP3uiv clan::OpenGL::functions->vertexP3uiv |
#define glVertexP4ui clan::OpenGL::functions->vertexP4ui |
#define glVertexP4uiv clan::OpenGL::functions->vertexP4uiv |
#define glViewport clan::OpenGL::functions->viewport |
#define glViewportArrayv clan::OpenGL::functions->viewportArrayv |
#define glViewportIndexedf clan::OpenGL::functions->viewportIndexedf |
#define glViewportIndexedfv clan::OpenGL::functions->viewportIndexedfv |
#define glWaitSync clan::OpenGL::functions->waitSync |
typedef void() clan::ProcAddress() |
Extension procedure address typedef for OpenGL.