#include <server.h>
Public Member Functions | |
NetGameServer () | |
~NetGameServer () | |
void | process_events () |
Process events. More... | |
void | send_event (const NetGameEvent &game_event) |
Send event. More... | |
Signal< void(NetGameConnection *)> & | sig_client_connected () |
Signal< void(NetGameConnection *, const std::string &)> & | sig_client_disconnected () |
Signal< void(NetGameConnection *, const NetGameEvent &)> & | sig_event_received () |
void | start (const std::string &port) |
Start. More... | |
void | start (const std::string &address, const std::string &port) |
Start. More... | |
void | stop () |
Stop. More... | |
clan::NetGameServer::NetGameServer | ( | ) |
clan::NetGameServer::~NetGameServer | ( | ) |
void clan::NetGameServer::process_events | ( | ) |
Process events.
void clan::NetGameServer::send_event | ( | const NetGameEvent & | game_event | ) |
Send event.
game_event | = Net Game Event |
Signal<void(NetGameConnection *)>& clan::NetGameServer::sig_client_connected | ( | ) |
Signal<void(NetGameConnection *, const std::string &)>& clan::NetGameServer::sig_client_disconnected | ( | ) |
Signal<void(NetGameConnection *, const NetGameEvent &)>& clan::NetGameServer::sig_event_received | ( | ) |
void clan::NetGameServer::start | ( | const std::string & | port | ) |
Start.
port | = String |
void clan::NetGameServer::start | ( | const std::string & | address, |
const std::string & | port | ||
) |
Start.
address | = String |
port | = String |
void clan::NetGameServer::stop | ( | ) |
Stop.