31 #include "view_tree.h" 32 #include "../../Display/Window/display_window.h" 33 #include "../../Display/Window/keys.h" 38 class TextureWindow_Impl;
91 std::shared_ptr<TextureWindow_Impl> impl;
friend class TextureWindow_Impl
Definition: texture_window.h:93
Floating point color description class (for float).
Definition: color.h:798
void set_always_render(bool enable=true)
Always redraw the entire gui.
2D Graphics Canvas
Definition: canvas.h:71
void on_mouse_down(const clan::InputEvent &)
void on_window_close()
User defined events. Call these if set_event_window() is not used.
void set_clear_background(bool enable=true)
static Colorf transparent()
Definition: color.h:1880
static Mat4< Type > identity()
Create the identity matrix.
Definition: mat4.h:504
void on_key_up(const clan::InputEvent &)
Pointf screen_to_client_pos(const Pointf &pos) override
Map from screen to client coordinates.
DisplayWindow display_window() override
2D (left,top,right,bottom) rectangle structure - Float
Definition: rect.h:502
void set_background_color(const Colorf &background_color=StandardColorf::transparent())
void set_window(const DisplayWindow &window, bool enable_automatic_events=true, const Mat4f &transform_mouse_matrix=Mat4f::identity())
Set the window that will contain this canvas.
void set_needs_render() override
Signals that the root view needs to be rendered again.
Rectf viewport() const
Returns the position and size within the canvas.
Pointf client_to_screen_pos(const Pointf &pos) override
Map from client to screen coordinates.
void on_mouse_up(const clan::InputEvent &)
Definition: texture_window.h:40
Canvas canvas() const override
Gets the current canvas used to render.
void set_viewport(const Rectf &rect)
Set position and size within the canvas.
Base class for managing a tree of views.
Definition: view_tree.h:41
void on_mouse_dblclk(const clan::InputEvent &)
4D matrix
Definition: mat2.h:50
void on_mouse_move(const clan::InputEvent &)
2D (x,y) point structure - Float
Definition: point.h:71
void on_key_down(const clan::InputEvent &)
Top-level window class.
Definition: display_window.h:100
TextureWindow(Canvas &canvas)