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transfer_texture.h
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/*
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** ClanLib SDK
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** Copyright (c) 1997-2020 The ClanLib Team
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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** Note: Some of the libraries ClanLib may link to may have additional
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** requirements or restrictions.
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**
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** File Author(s):
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**
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** Magnus Norddahl
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** Mark Page
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*/
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#pragma once
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#include <memory>
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#include "graphic_context.h"
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#include "../Image/image_import_description.h"
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#include "../Image/texture_format.h"
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#include "../Image/pixel_buffer.h"
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namespace
clan
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{
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class
Color;
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class
Point;
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class
PixelBuffer;
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class
PixelFormat;
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class
DataBuffer;
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class
PixelBufferProvider;
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class
TransferTexture_Impl;
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class
SharedGCData_Impl;
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class
TransferTexture
:
public
PixelBuffer
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{
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public
:
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TransferTexture
();
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TransferTexture
(
PixelBufferProvider
*provider);
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TransferTexture
(
GraphicContext
&gc,
int
width,
int
height,
PixelBufferDirection
direction =
PixelBufferDirection::data_to_gpu
,
TextureFormat
texture_format =
TextureFormat::rgba8
,
const
void
*data =
nullptr
,
BufferUsage
usage =
BufferUsage::stream_draw
);
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TransferTexture
(
GraphicContext
&gc,
const
PixelBuffer
&pbuff,
PixelBufferDirection
direction =
PixelBufferDirection::data_to_gpu
,
BufferUsage
usage =
BufferUsage::stream_draw
);
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~TransferTexture
();
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};
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}
clan
Definition:
clanapp.h:35
clan::PixelBuffer
Pixel data container.
Definition:
pixel_buffer.h:67
clan::PixelBufferProvider
Element Array Buffer provider.
Definition:
pixel_buffer_provider.h:41
clan::PixelBufferDirection
PixelBufferDirection
Pixel buffer prefered direction.
Definition:
pixel_buffer.h:57
clan::TransferTexture
Texture Transfer class.
Definition:
transfer_texture.h:53
clan::BufferUsage
BufferUsage
Array Buffer usage enum.
Definition:
buffer_usage.h:38
clan::PixelBufferDirection::data_to_gpu
Use of the pixel buffer is to send data to the gpu.
clan::TextureFormat
TextureFormat
Texture format.
Definition:
texture_format.h:38
clan::TransferTexture::~TransferTexture
~TransferTexture()
clan::GraphicContext
Interface to drawing graphics.
Definition:
graphic_context.h:256
clan::BufferUsage::stream_draw
clan::TextureFormat::rgba8
clan::TransferTexture::TransferTexture
TransferTexture()
Constructs a null instance.