Element Array Buffer provider. More...
#include <pixel_buffer_provider.h>
Public Member Functions | |
virtual | ~PixelBufferProvider () |
virtual void | create (const void *data, const Size &new_size, PixelBufferDirection direction, TextureFormat new_format, BufferUsage usage)=0 |
Create. More... | |
virtual void * | get_data ()=0 |
Retrieves a pointer to the mapped buffer. More... | |
virtual TextureFormat | get_format () const =0 |
Returns the pixel format. More... | |
virtual int | get_pitch () const =0 |
Retrieves the pitch of the mapped buffer. Use this after get_data() More... | |
virtual Size | get_size () const =0 |
virtual bool | is_gpu () const =0 |
Returns true if this pixel buffer is a GPU based one. More... | |
virtual void | lock (GraphicContext &gc, BufferAccess access)=0 |
Maps buffer into system memory. More... | |
virtual void | unlock ()=0 |
Unmaps element buffer. More... | |
virtual void | upload_data (GraphicContext &gc, const Rect &dest_rect, const void *data)=0 |
Uploads data to buffer. More... | |
Element Array Buffer provider.
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inlinevirtual |
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pure virtual |
Create.
data | = void |
new_width | = New width |
new_height | = New height |
direction | = Direction |
new_format | = New format |
usage | = Buffer Usage |
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pure virtual |
Retrieves a pointer to the mapped buffer.
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pure virtual |
Returns the pixel format.
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pure virtual |
Retrieves the pitch of the mapped buffer. Use this after get_data()
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pure virtual |
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pure virtual |
Returns true if this pixel buffer is a GPU based one.
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pure virtual |
Maps buffer into system memory.
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pure virtual |
Unmaps element buffer.
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pure virtual |
Uploads data to buffer.